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<div class="header">
  <div class="summary">
<a href="#typedef-members">Typedefs</a>  </div>
  <div class="headertitle">
<div class="title">Precision types<div class="ingroups"><a class="el" href="a00155.html">GLM Core</a><a class="el" href="a00155.html">GLM Core</a> &raquo;  &#124; <a class="el" href="a00156.html">Types</a></div></div>  </div>
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<p>Non-GLSL types that are used to define precision-based types.  
<a href="#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
Typedefs</h2></td></tr>
<tr class="memitem:ga829f39950549881a08c534946c0487e1"><td class="memItemLeft" align="right" valign="top">typedef tvec2&lt; bool, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga829f39950549881a08c534946c0487e1">highp_bvec2</a></td></tr>
<tr class="memdesc:ga829f39950549881a08c534946c0487e1"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of high precision bool numbers.  <a href="a00157.html#ga829f39950549881a08c534946c0487e1">More...</a><br /></td></tr>
<tr class="separator:ga829f39950549881a08c534946c0487e1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaca7c2a58eb926799c30ad547a290fccf"><td class="memItemLeft" align="right" valign="top">typedef tvec3&lt; bool, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gaca7c2a58eb926799c30ad547a290fccf">highp_bvec3</a></td></tr>
<tr class="memdesc:gaca7c2a58eb926799c30ad547a290fccf"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of high precision bool numbers.  <a href="a00157.html#gaca7c2a58eb926799c30ad547a290fccf">More...</a><br /></td></tr>
<tr class="separator:gaca7c2a58eb926799c30ad547a290fccf"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae5f9c57d04b338c9a51a9af39e50795b"><td class="memItemLeft" align="right" valign="top">typedef tvec4&lt; bool, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gae5f9c57d04b338c9a51a9af39e50795b">highp_bvec4</a></td></tr>
<tr class="memdesc:gae5f9c57d04b338c9a51a9af39e50795b"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of high precision bool numbers.  <a href="a00157.html#gae5f9c57d04b338c9a51a9af39e50795b">More...</a><br /></td></tr>
<tr class="separator:gae5f9c57d04b338c9a51a9af39e50795b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga65ae7d3b23155712ed8cbd3300be4ec8"><td class="memItemLeft" align="right" valign="top">typedef tmat2x2&lt; double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga65ae7d3b23155712ed8cbd3300be4ec8">highp_dmat2</a></td></tr>
<tr class="memdesc:ga65ae7d3b23155712ed8cbd3300be4ec8"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of high precision floating-point numbers.  <a href="a00157.html#ga65ae7d3b23155712ed8cbd3300be4ec8">More...</a><br /></td></tr>
<tr class="separator:ga65ae7d3b23155712ed8cbd3300be4ec8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga518f28c64881fafaaf14ec0d867a9bba"><td class="memItemLeft" align="right" valign="top">typedef tmat2x2&lt; double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga518f28c64881fafaaf14ec0d867a9bba">highp_dmat2x2</a></td></tr>
<tr class="memdesc:ga518f28c64881fafaaf14ec0d867a9bba"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of high precision floating-point numbers.  <a href="a00157.html#ga518f28c64881fafaaf14ec0d867a9bba">More...</a><br /></td></tr>
<tr class="separator:ga518f28c64881fafaaf14ec0d867a9bba"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf98afd25f7e3e8f1d73bca020d0d8ea6"><td class="memItemLeft" align="right" valign="top">typedef tmat2x3&lt; double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gaf98afd25f7e3e8f1d73bca020d0d8ea6">highp_dmat2x3</a></td></tr>
<tr class="memdesc:gaf98afd25f7e3e8f1d73bca020d0d8ea6"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 3 components matrix of high precision floating-point numbers.  <a href="a00157.html#gaf98afd25f7e3e8f1d73bca020d0d8ea6">More...</a><br /></td></tr>
<tr class="separator:gaf98afd25f7e3e8f1d73bca020d0d8ea6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gac1c87c16d6dcb7449bc3c779ccdc5c30"><td class="memItemLeft" align="right" valign="top">typedef tmat2x4&lt; double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gac1c87c16d6dcb7449bc3c779ccdc5c30">highp_dmat2x4</a></td></tr>
<tr class="memdesc:gac1c87c16d6dcb7449bc3c779ccdc5c30"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 4 components matrix of high precision floating-point numbers.  <a href="a00157.html#gac1c87c16d6dcb7449bc3c779ccdc5c30">More...</a><br /></td></tr>
<tr class="separator:gac1c87c16d6dcb7449bc3c779ccdc5c30"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga605c7863807ac2e9c2db4cf13405f34d"><td class="memItemLeft" align="right" valign="top">typedef tmat3x3&lt; double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga605c7863807ac2e9c2db4cf13405f34d">highp_dmat3</a></td></tr>
<tr class="memdesc:ga605c7863807ac2e9c2db4cf13405f34d"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of high precision floating-point numbers.  <a href="a00157.html#ga605c7863807ac2e9c2db4cf13405f34d">More...</a><br /></td></tr>
<tr class="separator:ga605c7863807ac2e9c2db4cf13405f34d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab2d4fd5cd286baff8364a7a3f60c8a21"><td class="memItemLeft" align="right" valign="top">typedef tmat3x2&lt; double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gab2d4fd5cd286baff8364a7a3f60c8a21">highp_dmat3x2</a></td></tr>
<tr class="memdesc:gab2d4fd5cd286baff8364a7a3f60c8a21"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 2 components matrix of high precision floating-point numbers.  <a href="a00157.html#gab2d4fd5cd286baff8364a7a3f60c8a21">More...</a><br /></td></tr>
<tr class="separator:gab2d4fd5cd286baff8364a7a3f60c8a21"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2d7911a43241a5ce2472421255e5930f"><td class="memItemLeft" align="right" valign="top">typedef tmat3x3&lt; double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga2d7911a43241a5ce2472421255e5930f">highp_dmat3x3</a></td></tr>
<tr class="memdesc:ga2d7911a43241a5ce2472421255e5930f"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of high precision floating-point numbers.  <a href="a00157.html#ga2d7911a43241a5ce2472421255e5930f">More...</a><br /></td></tr>
<tr class="separator:ga2d7911a43241a5ce2472421255e5930f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga51bfd2f3f5a12464d5934323db9116e7"><td class="memItemLeft" align="right" valign="top">typedef tmat3x4&lt; double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga51bfd2f3f5a12464d5934323db9116e7">highp_dmat3x4</a></td></tr>
<tr class="memdesc:ga51bfd2f3f5a12464d5934323db9116e7"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 4 components matrix of high precision floating-point numbers.  <a href="a00157.html#ga51bfd2f3f5a12464d5934323db9116e7">More...</a><br /></td></tr>
<tr class="separator:ga51bfd2f3f5a12464d5934323db9116e7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga4607e33c40a3c03256e0bf9c586b456a"><td class="memItemLeft" align="right" valign="top">typedef tmat4x4&lt; double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga4607e33c40a3c03256e0bf9c586b456a">highp_dmat4</a></td></tr>
<tr class="memdesc:ga4607e33c40a3c03256e0bf9c586b456a"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of high precision floating-point numbers.  <a href="a00157.html#ga4607e33c40a3c03256e0bf9c586b456a">More...</a><br /></td></tr>
<tr class="separator:ga4607e33c40a3c03256e0bf9c586b456a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5ee028f50629bf451973b3a910973357"><td class="memItemLeft" align="right" valign="top">typedef tmat4x2&lt; double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga5ee028f50629bf451973b3a910973357">highp_dmat4x2</a></td></tr>
<tr class="memdesc:ga5ee028f50629bf451973b3a910973357"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 2 components matrix of high precision floating-point numbers.  <a href="a00157.html#ga5ee028f50629bf451973b3a910973357">More...</a><br /></td></tr>
<tr class="separator:ga5ee028f50629bf451973b3a910973357"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gafe7eea5b2a20477b5634e340ea5ec28a"><td class="memItemLeft" align="right" valign="top">typedef tmat4x3&lt; double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gafe7eea5b2a20477b5634e340ea5ec28a">highp_dmat4x3</a></td></tr>
<tr class="memdesc:gafe7eea5b2a20477b5634e340ea5ec28a"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 3 components matrix of high precision floating-point numbers.  <a href="a00157.html#gafe7eea5b2a20477b5634e340ea5ec28a">More...</a><br /></td></tr>
<tr class="separator:gafe7eea5b2a20477b5634e340ea5ec28a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga83ab0b8b8b50cbf945237dc8f5322432"><td class="memItemLeft" align="right" valign="top">typedef tmat4x4&lt; double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga83ab0b8b8b50cbf945237dc8f5322432">highp_dmat4x4</a></td></tr>
<tr class="memdesc:ga83ab0b8b8b50cbf945237dc8f5322432"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of high precision floating-point numbers.  <a href="a00157.html#ga83ab0b8b8b50cbf945237dc8f5322432">More...</a><br /></td></tr>
<tr class="separator:ga83ab0b8b8b50cbf945237dc8f5322432"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga435eb408e8dfa4f7185368109d432c14"><td class="memItemLeft" align="right" valign="top">typedef tvec2&lt; double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga435eb408e8dfa4f7185368109d432c14">highp_dvec2</a></td></tr>
<tr class="memdesc:ga435eb408e8dfa4f7185368109d432c14"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of high double-precision floating-point numbers.  <a href="a00157.html#ga435eb408e8dfa4f7185368109d432c14">More...</a><br /></td></tr>
<tr class="separator:ga435eb408e8dfa4f7185368109d432c14"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga01d2c9b292e27518e4d6f8442607e8aa"><td class="memItemLeft" align="right" valign="top">typedef tvec3&lt; double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga01d2c9b292e27518e4d6f8442607e8aa">highp_dvec3</a></td></tr>
<tr class="memdesc:ga01d2c9b292e27518e4d6f8442607e8aa"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of high double-precision floating-point numbers.  <a href="a00157.html#ga01d2c9b292e27518e4d6f8442607e8aa">More...</a><br /></td></tr>
<tr class="separator:ga01d2c9b292e27518e4d6f8442607e8aa"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5d454f34d819d90b9bbb30dcb9ed7b39"><td class="memItemLeft" align="right" valign="top">typedef tvec4&lt; double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga5d454f34d819d90b9bbb30dcb9ed7b39">highp_dvec4</a></td></tr>
<tr class="memdesc:ga5d454f34d819d90b9bbb30dcb9ed7b39"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of high double-precision floating-point numbers.  <a href="a00157.html#ga5d454f34d819d90b9bbb30dcb9ed7b39">More...</a><br /></td></tr>
<tr class="separator:ga5d454f34d819d90b9bbb30dcb9ed7b39"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga6e95694987ba35af6f736638be39626a"><td class="memItemLeft" align="right" valign="top">typedef highp_float_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga6e95694987ba35af6f736638be39626a">highp_float</a></td></tr>
<tr class="memdesc:ga6e95694987ba35af6f736638be39626a"><td class="mdescLeft">&#160;</td><td class="mdescRight">High precision floating-point numbers.  <a href="a00157.html#ga6e95694987ba35af6f736638be39626a">More...</a><br /></td></tr>
<tr class="separator:ga6e95694987ba35af6f736638be39626a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaaabe7eb044941ebf308b53a447d692dc"><td class="memItemLeft" align="right" valign="top">typedef detail::highp_int_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gaaabe7eb044941ebf308b53a447d692dc">highp_int</a></td></tr>
<tr class="memdesc:gaaabe7eb044941ebf308b53a447d692dc"><td class="mdescLeft">&#160;</td><td class="mdescRight">High precision signed integer.  <a href="a00157.html#gaaabe7eb044941ebf308b53a447d692dc">More...</a><br /></td></tr>
<tr class="separator:gaaabe7eb044941ebf308b53a447d692dc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaa015a3707413de20c03948308dba2f2e"><td class="memItemLeft" align="right" valign="top">typedef tvec2&lt; int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gaa015a3707413de20c03948308dba2f2e">highp_ivec2</a></td></tr>
<tr class="memdesc:gaa015a3707413de20c03948308dba2f2e"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of high precision signed integer numbers.  <a href="a00157.html#gaa015a3707413de20c03948308dba2f2e">More...</a><br /></td></tr>
<tr class="separator:gaa015a3707413de20c03948308dba2f2e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8330bf0d7e6d03ca12ee2b1334c2c30f"><td class="memItemLeft" align="right" valign="top">typedef tvec3&lt; int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga8330bf0d7e6d03ca12ee2b1334c2c30f">highp_ivec3</a></td></tr>
<tr class="memdesc:ga8330bf0d7e6d03ca12ee2b1334c2c30f"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of high precision signed integer numbers.  <a href="a00157.html#ga8330bf0d7e6d03ca12ee2b1334c2c30f">More...</a><br /></td></tr>
<tr class="separator:ga8330bf0d7e6d03ca12ee2b1334c2c30f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga0424a75bb400571489b8528897f35258"><td class="memItemLeft" align="right" valign="top">typedef tvec4&lt; int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga0424a75bb400571489b8528897f35258">highp_ivec4</a></td></tr>
<tr class="memdesc:ga0424a75bb400571489b8528897f35258"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of high precision signed integer numbers.  <a href="a00157.html#ga0424a75bb400571489b8528897f35258">More...</a><br /></td></tr>
<tr class="separator:ga0424a75bb400571489b8528897f35258"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga11c1eb1d307846d5bee7d7c0d8c386f0"><td class="memItemLeft" align="right" valign="top">typedef tmat2x2&lt; float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga11c1eb1d307846d5bee7d7c0d8c386f0">highp_mat2</a></td></tr>
<tr class="memdesc:ga11c1eb1d307846d5bee7d7c0d8c386f0"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of high precision floating-point numbers.  <a href="a00157.html#ga11c1eb1d307846d5bee7d7c0d8c386f0">More...</a><br /></td></tr>
<tr class="separator:ga11c1eb1d307846d5bee7d7c0d8c386f0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae6a747cfc33928652abcb1347712b231"><td class="memItemLeft" align="right" valign="top">typedef tmat2x2&lt; float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gae6a747cfc33928652abcb1347712b231">highp_mat2x2</a></td></tr>
<tr class="memdesc:gae6a747cfc33928652abcb1347712b231"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of high precision floating-point numbers.  <a href="a00157.html#gae6a747cfc33928652abcb1347712b231">More...</a><br /></td></tr>
<tr class="separator:gae6a747cfc33928652abcb1347712b231"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga9dfd75b5b17b89ccbecbdd6201efc74b"><td class="memItemLeft" align="right" valign="top">typedef tmat2x3&lt; float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga9dfd75b5b17b89ccbecbdd6201efc74b">highp_mat2x3</a></td></tr>
<tr class="memdesc:ga9dfd75b5b17b89ccbecbdd6201efc74b"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 3 components matrix of high precision floating-point numbers.  <a href="a00157.html#ga9dfd75b5b17b89ccbecbdd6201efc74b">More...</a><br /></td></tr>
<tr class="separator:ga9dfd75b5b17b89ccbecbdd6201efc74b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga03fe2f9a84c61cc0f08b324a27d9b493"><td class="memItemLeft" align="right" valign="top">typedef tmat2x4&lt; float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga03fe2f9a84c61cc0f08b324a27d9b493">highp_mat2x4</a></td></tr>
<tr class="memdesc:ga03fe2f9a84c61cc0f08b324a27d9b493"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 4 components matrix of high precision floating-point numbers.  <a href="a00157.html#ga03fe2f9a84c61cc0f08b324a27d9b493">More...</a><br /></td></tr>
<tr class="separator:ga03fe2f9a84c61cc0f08b324a27d9b493"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaac1bde847d053902c27bad811b76e9fd"><td class="memItemLeft" align="right" valign="top">typedef tmat3x3&lt; float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gaac1bde847d053902c27bad811b76e9fd">highp_mat3</a></td></tr>
<tr class="memdesc:gaac1bde847d053902c27bad811b76e9fd"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of high precision floating-point numbers.  <a href="a00157.html#gaac1bde847d053902c27bad811b76e9fd">More...</a><br /></td></tr>
<tr class="separator:gaac1bde847d053902c27bad811b76e9fd"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga6b00cd7956ac2ee3d4f3ab3b549b564a"><td class="memItemLeft" align="right" valign="top">typedef tmat3x2&lt; float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga6b00cd7956ac2ee3d4f3ab3b549b564a">highp_mat3x2</a></td></tr>
<tr class="memdesc:ga6b00cd7956ac2ee3d4f3ab3b549b564a"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 2 components matrix of high precision floating-point numbers.  <a href="a00157.html#ga6b00cd7956ac2ee3d4f3ab3b549b564a">More...</a><br /></td></tr>
<tr class="separator:ga6b00cd7956ac2ee3d4f3ab3b549b564a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga223de5d0549b215566dfb977d4bb45bd"><td class="memItemLeft" align="right" valign="top">typedef tmat3x3&lt; float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga223de5d0549b215566dfb977d4bb45bd">highp_mat3x3</a></td></tr>
<tr class="memdesc:ga223de5d0549b215566dfb977d4bb45bd"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of high precision floating-point numbers.  <a href="a00157.html#ga223de5d0549b215566dfb977d4bb45bd">More...</a><br /></td></tr>
<tr class="separator:ga223de5d0549b215566dfb977d4bb45bd"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga117d8a040e738396a3d60368605623d2"><td class="memItemLeft" align="right" valign="top">typedef tmat3x4&lt; float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga117d8a040e738396a3d60368605623d2">highp_mat3x4</a></td></tr>
<tr class="memdesc:ga117d8a040e738396a3d60368605623d2"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 4 components matrix of high precision floating-point numbers.  <a href="a00157.html#ga117d8a040e738396a3d60368605623d2">More...</a><br /></td></tr>
<tr class="separator:ga117d8a040e738396a3d60368605623d2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gabace1eeb2fac7d73a7faaecf33f352d0"><td class="memItemLeft" align="right" valign="top">typedef tmat4x4&lt; float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gabace1eeb2fac7d73a7faaecf33f352d0">highp_mat4</a></td></tr>
<tr class="memdesc:gabace1eeb2fac7d73a7faaecf33f352d0"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of high precision floating-point numbers.  <a href="a00157.html#gabace1eeb2fac7d73a7faaecf33f352d0">More...</a><br /></td></tr>
<tr class="separator:gabace1eeb2fac7d73a7faaecf33f352d0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaeea75c96b308be4114e0badf49f58075"><td class="memItemLeft" align="right" valign="top">typedef tmat4x2&lt; float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gaeea75c96b308be4114e0badf49f58075">highp_mat4x2</a></td></tr>
<tr class="memdesc:gaeea75c96b308be4114e0badf49f58075"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 2 components matrix of high precision floating-point numbers.  <a href="a00157.html#gaeea75c96b308be4114e0badf49f58075">More...</a><br /></td></tr>
<tr class="separator:gaeea75c96b308be4114e0badf49f58075"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga046e59c57aaa185a8b0b012164ce707f"><td class="memItemLeft" align="right" valign="top">typedef tmat4x3&lt; float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga046e59c57aaa185a8b0b012164ce707f">highp_mat4x3</a></td></tr>
<tr class="memdesc:ga046e59c57aaa185a8b0b012164ce707f"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 3 components matrix of high precision floating-point numbers.  <a href="a00157.html#ga046e59c57aaa185a8b0b012164ce707f">More...</a><br /></td></tr>
<tr class="separator:ga046e59c57aaa185a8b0b012164ce707f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaa72822d91f0dceb4dcaaec550cbfeead"><td class="memItemLeft" align="right" valign="top">typedef tmat4x4&lt; float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gaa72822d91f0dceb4dcaaec550cbfeead">highp_mat4x4</a></td></tr>
<tr class="memdesc:gaa72822d91f0dceb4dcaaec550cbfeead"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of high precision floating-point numbers.  <a href="a00157.html#gaa72822d91f0dceb4dcaaec550cbfeead">More...</a><br /></td></tr>
<tr class="separator:gaa72822d91f0dceb4dcaaec550cbfeead"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga73e8a694d7fc69143cf25161d18d1dcf"><td class="memItemLeft" align="right" valign="top">typedef detail::highp_uint_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga73e8a694d7fc69143cf25161d18d1dcf">highp_uint</a></td></tr>
<tr class="memdesc:ga73e8a694d7fc69143cf25161d18d1dcf"><td class="mdescLeft">&#160;</td><td class="mdescRight">High precision unsigned integer.  <a href="a00157.html#ga73e8a694d7fc69143cf25161d18d1dcf">More...</a><br /></td></tr>
<tr class="separator:ga73e8a694d7fc69143cf25161d18d1dcf"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaa0eed70387a998c3eca2f4e45f3efaad"><td class="memItemLeft" align="right" valign="top">typedef tvec2&lt; uint, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gaa0eed70387a998c3eca2f4e45f3efaad">highp_uvec2</a></td></tr>
<tr class="memdesc:gaa0eed70387a998c3eca2f4e45f3efaad"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of high precision unsigned integer numbers.  <a href="a00157.html#gaa0eed70387a998c3eca2f4e45f3efaad">More...</a><br /></td></tr>
<tr class="separator:gaa0eed70387a998c3eca2f4e45f3efaad"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf564d5be1e65bd2204754043b218c9a4"><td class="memItemLeft" align="right" valign="top">typedef tvec3&lt; uint, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gaf564d5be1e65bd2204754043b218c9a4">highp_uvec3</a></td></tr>
<tr class="memdesc:gaf564d5be1e65bd2204754043b218c9a4"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of high precision unsigned integer numbers.  <a href="a00157.html#gaf564d5be1e65bd2204754043b218c9a4">More...</a><br /></td></tr>
<tr class="separator:gaf564d5be1e65bd2204754043b218c9a4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga61359f5531550e45871a97589d8dcce1"><td class="memItemLeft" align="right" valign="top">typedef tvec4&lt; uint, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga61359f5531550e45871a97589d8dcce1">highp_uvec4</a></td></tr>
<tr class="memdesc:ga61359f5531550e45871a97589d8dcce1"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of high precision unsigned integer numbers.  <a href="a00157.html#ga61359f5531550e45871a97589d8dcce1">More...</a><br /></td></tr>
<tr class="separator:ga61359f5531550e45871a97589d8dcce1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gabfc3e9f63cc3e2ee0521405277ef3997"><td class="memItemLeft" align="right" valign="top">typedef tvec2&lt; float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gabfc3e9f63cc3e2ee0521405277ef3997">highp_vec2</a></td></tr>
<tr class="memdesc:gabfc3e9f63cc3e2ee0521405277ef3997"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of high single-precision floating-point numbers.  <a href="a00157.html#gabfc3e9f63cc3e2ee0521405277ef3997">More...</a><br /></td></tr>
<tr class="separator:gabfc3e9f63cc3e2ee0521405277ef3997"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga7b31b02c5558e2f8e5d8439ae3803d3a"><td class="memItemLeft" align="right" valign="top">typedef tvec3&lt; float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga7b31b02c5558e2f8e5d8439ae3803d3a">highp_vec3</a></td></tr>
<tr class="memdesc:ga7b31b02c5558e2f8e5d8439ae3803d3a"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of high single-precision floating-point numbers.  <a href="a00157.html#ga7b31b02c5558e2f8e5d8439ae3803d3a">More...</a><br /></td></tr>
<tr class="separator:ga7b31b02c5558e2f8e5d8439ae3803d3a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gade7cb496ed3d78b2a11f1651cce77239"><td class="memItemLeft" align="right" valign="top">typedef tvec4&lt; float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gade7cb496ed3d78b2a11f1651cce77239">highp_vec4</a></td></tr>
<tr class="memdesc:gade7cb496ed3d78b2a11f1651cce77239"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of high single-precision floating-point numbers.  <a href="a00157.html#gade7cb496ed3d78b2a11f1651cce77239">More...</a><br /></td></tr>
<tr class="separator:gade7cb496ed3d78b2a11f1651cce77239"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga28dcda102dd8c94ec500ee786af7a30a"><td class="memItemLeft" align="right" valign="top">typedef tvec2&lt; bool, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga28dcda102dd8c94ec500ee786af7a30a">lowp_bvec2</a></td></tr>
<tr class="memdesc:ga28dcda102dd8c94ec500ee786af7a30a"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of low precision bool numbers.  <a href="a00157.html#ga28dcda102dd8c94ec500ee786af7a30a">More...</a><br /></td></tr>
<tr class="separator:ga28dcda102dd8c94ec500ee786af7a30a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga76c0948546deeeb18bfda36f18b3e673"><td class="memItemLeft" align="right" valign="top">typedef tvec3&lt; bool, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga76c0948546deeeb18bfda36f18b3e673">lowp_bvec3</a></td></tr>
<tr class="memdesc:ga76c0948546deeeb18bfda36f18b3e673"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of low precision bool numbers.  <a href="a00157.html#ga76c0948546deeeb18bfda36f18b3e673">More...</a><br /></td></tr>
<tr class="separator:ga76c0948546deeeb18bfda36f18b3e673"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gafa2087ead0d0e2a3c907e3fbd99f4d85"><td class="memItemLeft" align="right" valign="top">typedef tvec4&lt; bool, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gafa2087ead0d0e2a3c907e3fbd99f4d85">lowp_bvec4</a></td></tr>
<tr class="memdesc:gafa2087ead0d0e2a3c907e3fbd99f4d85"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of low precision bool numbers.  <a href="a00157.html#gafa2087ead0d0e2a3c907e3fbd99f4d85">More...</a><br /></td></tr>
<tr class="separator:gafa2087ead0d0e2a3c907e3fbd99f4d85"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae0a526a0143fc69d7b317c078d591654"><td class="memItemLeft" align="right" valign="top">typedef tmat2x2&lt; double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gae0a526a0143fc69d7b317c078d591654">lowp_dmat2</a></td></tr>
<tr class="memdesc:gae0a526a0143fc69d7b317c078d591654"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of low precision floating-point numbers.  <a href="a00157.html#gae0a526a0143fc69d7b317c078d591654">More...</a><br /></td></tr>
<tr class="separator:gae0a526a0143fc69d7b317c078d591654"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga000c064e4eba15bf83f8e1e393a8e7fd"><td class="memItemLeft" align="right" valign="top">typedef tmat2x2&lt; double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga000c064e4eba15bf83f8e1e393a8e7fd">lowp_dmat2x2</a></td></tr>
<tr class="memdesc:ga000c064e4eba15bf83f8e1e393a8e7fd"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of low precision floating-point numbers.  <a href="a00157.html#ga000c064e4eba15bf83f8e1e393a8e7fd">More...</a><br /></td></tr>
<tr class="separator:ga000c064e4eba15bf83f8e1e393a8e7fd"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaaf2d7cf98b74a43fc432725887685dc0"><td class="memItemLeft" align="right" valign="top">typedef tmat2x3&lt; double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gaaf2d7cf98b74a43fc432725887685dc0">lowp_dmat2x3</a></td></tr>
<tr class="memdesc:gaaf2d7cf98b74a43fc432725887685dc0"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 3 components matrix of low precision floating-point numbers.  <a href="a00157.html#gaaf2d7cf98b74a43fc432725887685dc0">More...</a><br /></td></tr>
<tr class="separator:gaaf2d7cf98b74a43fc432725887685dc0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8ac69e9ed1addf122f51396f73cdbbf3"><td class="memItemLeft" align="right" valign="top">typedef tmat2x4&lt; double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga8ac69e9ed1addf122f51396f73cdbbf3">lowp_dmat2x4</a></td></tr>
<tr class="memdesc:ga8ac69e9ed1addf122f51396f73cdbbf3"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 4 components matrix of low precision floating-point numbers.  <a href="a00157.html#ga8ac69e9ed1addf122f51396f73cdbbf3">More...</a><br /></td></tr>
<tr class="separator:ga8ac69e9ed1addf122f51396f73cdbbf3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga19b0c9580b447443cf3fe589bd661e03"><td class="memItemLeft" align="right" valign="top">typedef tmat3x3&lt; float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga19b0c9580b447443cf3fe589bd661e03">lowp_dmat3</a></td></tr>
<tr class="memdesc:ga19b0c9580b447443cf3fe589bd661e03"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of low precision floating-point numbers.  <a href="a00157.html#ga19b0c9580b447443cf3fe589bd661e03">More...</a><br /></td></tr>
<tr class="separator:ga19b0c9580b447443cf3fe589bd661e03"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga27ccd1bcb24920508a7b6a24bd9265ab"><td class="memItemLeft" align="right" valign="top">typedef tmat3x2&lt; double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga27ccd1bcb24920508a7b6a24bd9265ab">lowp_dmat3x2</a></td></tr>
<tr class="memdesc:ga27ccd1bcb24920508a7b6a24bd9265ab"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 2 components matrix of low precision floating-point numbers.  <a href="a00157.html#ga27ccd1bcb24920508a7b6a24bd9265ab">More...</a><br /></td></tr>
<tr class="separator:ga27ccd1bcb24920508a7b6a24bd9265ab"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae37a4275ffa68d0c3527a345e76598c0"><td class="memItemLeft" align="right" valign="top">typedef tmat3x3&lt; double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gae37a4275ffa68d0c3527a345e76598c0">lowp_dmat3x3</a></td></tr>
<tr class="memdesc:gae37a4275ffa68d0c3527a345e76598c0"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of low precision floating-point numbers.  <a href="a00157.html#gae37a4275ffa68d0c3527a345e76598c0">More...</a><br /></td></tr>
<tr class="separator:gae37a4275ffa68d0c3527a345e76598c0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga813bff547772bcefebc026e5deba0fe3"><td class="memItemLeft" align="right" valign="top">typedef tmat3x4&lt; double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga813bff547772bcefebc026e5deba0fe3">lowp_dmat3x4</a></td></tr>
<tr class="memdesc:ga813bff547772bcefebc026e5deba0fe3"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 4 components matrix of low precision floating-point numbers.  <a href="a00157.html#ga813bff547772bcefebc026e5deba0fe3">More...</a><br /></td></tr>
<tr class="separator:ga813bff547772bcefebc026e5deba0fe3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaac3aee10bee5fa5206de8bf024a8b301"><td class="memItemLeft" align="right" valign="top">typedef tmat4x4&lt; double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gaac3aee10bee5fa5206de8bf024a8b301">lowp_dmat4</a></td></tr>
<tr class="memdesc:gaac3aee10bee5fa5206de8bf024a8b301"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of low precision floating-point numbers.  <a href="a00157.html#gaac3aee10bee5fa5206de8bf024a8b301">More...</a><br /></td></tr>
<tr class="separator:gaac3aee10bee5fa5206de8bf024a8b301"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga05c2d27aeca091e369fca027e72177e8"><td class="memItemLeft" align="right" valign="top">typedef tmat4x2&lt; double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga05c2d27aeca091e369fca027e72177e8">lowp_dmat4x2</a></td></tr>
<tr class="memdesc:ga05c2d27aeca091e369fca027e72177e8"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 2 components matrix of low precision floating-point numbers.  <a href="a00157.html#ga05c2d27aeca091e369fca027e72177e8">More...</a><br /></td></tr>
<tr class="separator:ga05c2d27aeca091e369fca027e72177e8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2b5b1b810f3b9988f49f985387e35e03"><td class="memItemLeft" align="right" valign="top">typedef tmat4x3&lt; double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga2b5b1b810f3b9988f49f985387e35e03">lowp_dmat4x3</a></td></tr>
<tr class="memdesc:ga2b5b1b810f3b9988f49f985387e35e03"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 3 components matrix of low precision floating-point numbers.  <a href="a00157.html#ga2b5b1b810f3b9988f49f985387e35e03">More...</a><br /></td></tr>
<tr class="separator:ga2b5b1b810f3b9988f49f985387e35e03"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaea9e20c3668305cf0de5334d217408d9"><td class="memItemLeft" align="right" valign="top">typedef tmat4x4&lt; double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gaea9e20c3668305cf0de5334d217408d9">lowp_dmat4x4</a></td></tr>
<tr class="memdesc:gaea9e20c3668305cf0de5334d217408d9"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of low precision floating-point numbers.  <a href="a00157.html#gaea9e20c3668305cf0de5334d217408d9">More...</a><br /></td></tr>
<tr class="separator:gaea9e20c3668305cf0de5334d217408d9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga96eb13864627c7c832b5af36aa73bda6"><td class="memItemLeft" align="right" valign="top">typedef tvec2&lt; double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga96eb13864627c7c832b5af36aa73bda6">lowp_dvec2</a></td></tr>
<tr class="memdesc:ga96eb13864627c7c832b5af36aa73bda6"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of low double-precision floating-point numbers.  <a href="a00157.html#ga96eb13864627c7c832b5af36aa73bda6">More...</a><br /></td></tr>
<tr class="separator:ga96eb13864627c7c832b5af36aa73bda6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf7ec7b1cefeeaf63659460ef52fd06a9"><td class="memItemLeft" align="right" valign="top">typedef tvec3&lt; double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gaf7ec7b1cefeeaf63659460ef52fd06a9">lowp_dvec3</a></td></tr>
<tr class="memdesc:gaf7ec7b1cefeeaf63659460ef52fd06a9"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of low double-precision floating-point numbers.  <a href="a00157.html#gaf7ec7b1cefeeaf63659460ef52fd06a9">More...</a><br /></td></tr>
<tr class="separator:gaf7ec7b1cefeeaf63659460ef52fd06a9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab5d6a45e1bbb13314b47793865a4c072"><td class="memItemLeft" align="right" valign="top">typedef tvec4&lt; double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gab5d6a45e1bbb13314b47793865a4c072">lowp_dvec4</a></td></tr>
<tr class="memdesc:gab5d6a45e1bbb13314b47793865a4c072"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of low double-precision floating-point numbers.  <a href="a00157.html#gab5d6a45e1bbb13314b47793865a4c072">More...</a><br /></td></tr>
<tr class="separator:gab5d6a45e1bbb13314b47793865a4c072"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga358d69e11b1c0f6c7c469e0d39ab7fd1"><td class="memItemLeft" align="right" valign="top">typedef lowp_float_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga358d69e11b1c0f6c7c469e0d39ab7fd1">lowp_float</a></td></tr>
<tr class="memdesc:ga358d69e11b1c0f6c7c469e0d39ab7fd1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Low precision floating-point numbers.  <a href="a00157.html#ga358d69e11b1c0f6c7c469e0d39ab7fd1">More...</a><br /></td></tr>
<tr class="separator:ga358d69e11b1c0f6c7c469e0d39ab7fd1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad0fa1e32e8b3552ed63556eca51c620e"><td class="memItemLeft" align="right" valign="top">typedef detail::lowp_int_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gad0fa1e32e8b3552ed63556eca51c620e">lowp_int</a></td></tr>
<tr class="memdesc:gad0fa1e32e8b3552ed63556eca51c620e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Low precision signed integer.  <a href="a00157.html#gad0fa1e32e8b3552ed63556eca51c620e">More...</a><br /></td></tr>
<tr class="separator:gad0fa1e32e8b3552ed63556eca51c620e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga3c6aeb4cd3e9a14c85dd4c6f311b1e57"><td class="memItemLeft" align="right" valign="top">typedef tvec2&lt; int, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga3c6aeb4cd3e9a14c85dd4c6f311b1e57">lowp_ivec2</a></td></tr>
<tr class="memdesc:ga3c6aeb4cd3e9a14c85dd4c6f311b1e57"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of low precision signed integer numbers.  <a href="a00157.html#ga3c6aeb4cd3e9a14c85dd4c6f311b1e57">More...</a><br /></td></tr>
<tr class="separator:ga3c6aeb4cd3e9a14c85dd4c6f311b1e57"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaa040f25233c314adc9560dcdb9dadac2"><td class="memItemLeft" align="right" valign="top">typedef tvec3&lt; int, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gaa040f25233c314adc9560dcdb9dadac2">lowp_ivec3</a></td></tr>
<tr class="memdesc:gaa040f25233c314adc9560dcdb9dadac2"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of low precision signed integer numbers.  <a href="a00157.html#gaa040f25233c314adc9560dcdb9dadac2">More...</a><br /></td></tr>
<tr class="separator:gaa040f25233c314adc9560dcdb9dadac2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8b7483dc67dc332f9d874c6cf7172203"><td class="memItemLeft" align="right" valign="top">typedef tvec4&lt; int, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga8b7483dc67dc332f9d874c6cf7172203">lowp_ivec4</a></td></tr>
<tr class="memdesc:ga8b7483dc67dc332f9d874c6cf7172203"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of low precision signed integer numbers.  <a href="a00157.html#ga8b7483dc67dc332f9d874c6cf7172203">More...</a><br /></td></tr>
<tr class="separator:ga8b7483dc67dc332f9d874c6cf7172203"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8ed94bfb5f4e0b2c3b0d49c5be478c85"><td class="memItemLeft" align="right" valign="top">typedef tmat2x2&lt; float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga8ed94bfb5f4e0b2c3b0d49c5be478c85">lowp_mat2</a></td></tr>
<tr class="memdesc:ga8ed94bfb5f4e0b2c3b0d49c5be478c85"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of low precision floating-point numbers.  <a href="a00157.html#ga8ed94bfb5f4e0b2c3b0d49c5be478c85">More...</a><br /></td></tr>
<tr class="separator:ga8ed94bfb5f4e0b2c3b0d49c5be478c85"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab1a0d4d8fd3bb85f6616dac9dbef2981"><td class="memItemLeft" align="right" valign="top">typedef tmat2x2&lt; float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gab1a0d4d8fd3bb85f6616dac9dbef2981">lowp_mat2x2</a></td></tr>
<tr class="memdesc:gab1a0d4d8fd3bb85f6616dac9dbef2981"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of low precision floating-point numbers.  <a href="a00157.html#gab1a0d4d8fd3bb85f6616dac9dbef2981">More...</a><br /></td></tr>
<tr class="separator:gab1a0d4d8fd3bb85f6616dac9dbef2981"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae8fe30d421bc141fa84ad414b803947d"><td class="memItemLeft" align="right" valign="top">typedef tmat2x3&lt; float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gae8fe30d421bc141fa84ad414b803947d">lowp_mat2x3</a></td></tr>
<tr class="memdesc:gae8fe30d421bc141fa84ad414b803947d"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 3 components matrix of low precision floating-point numbers.  <a href="a00157.html#gae8fe30d421bc141fa84ad414b803947d">More...</a><br /></td></tr>
<tr class="separator:gae8fe30d421bc141fa84ad414b803947d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad64a0179b75508142a72917854034b9b"><td class="memItemLeft" align="right" valign="top">typedef tmat2x4&lt; float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gad64a0179b75508142a72917854034b9b">lowp_mat2x4</a></td></tr>
<tr class="memdesc:gad64a0179b75508142a72917854034b9b"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 4 components matrix of low precision floating-point numbers.  <a href="a00157.html#gad64a0179b75508142a72917854034b9b">More...</a><br /></td></tr>
<tr class="separator:gad64a0179b75508142a72917854034b9b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga6a66118df7e2398a36ca4a8e98ce6783"><td class="memItemLeft" align="right" valign="top">typedef tmat3x3&lt; float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga6a66118df7e2398a36ca4a8e98ce6783">lowp_mat3</a></td></tr>
<tr class="memdesc:ga6a66118df7e2398a36ca4a8e98ce6783"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of low precision floating-point numbers.  <a href="a00157.html#ga6a66118df7e2398a36ca4a8e98ce6783">More...</a><br /></td></tr>
<tr class="separator:ga6a66118df7e2398a36ca4a8e98ce6783"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaa2542e884ac7d05ada8ebb078b721924"><td class="memItemLeft" align="right" valign="top">typedef tmat3x2&lt; float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gaa2542e884ac7d05ada8ebb078b721924">lowp_mat3x2</a></td></tr>
<tr class="memdesc:gaa2542e884ac7d05ada8ebb078b721924"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 2 components matrix of low precision floating-point numbers.  <a href="a00157.html#gaa2542e884ac7d05ada8ebb078b721924">More...</a><br /></td></tr>
<tr class="separator:gaa2542e884ac7d05ada8ebb078b721924"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab7ca36023fa56d8006341a192ee09260"><td class="memItemLeft" align="right" valign="top">typedef tmat3x3&lt; float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gab7ca36023fa56d8006341a192ee09260">lowp_mat3x3</a></td></tr>
<tr class="memdesc:gab7ca36023fa56d8006341a192ee09260"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of low precision floating-point numbers.  <a href="a00157.html#gab7ca36023fa56d8006341a192ee09260">More...</a><br /></td></tr>
<tr class="separator:gab7ca36023fa56d8006341a192ee09260"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2938621d14e70bc3dc576b4fc1547a7e"><td class="memItemLeft" align="right" valign="top">typedef tmat3x4&lt; float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga2938621d14e70bc3dc576b4fc1547a7e">lowp_mat3x4</a></td></tr>
<tr class="memdesc:ga2938621d14e70bc3dc576b4fc1547a7e"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 4 components matrix of low precision floating-point numbers.  <a href="a00157.html#ga2938621d14e70bc3dc576b4fc1547a7e">More...</a><br /></td></tr>
<tr class="separator:ga2938621d14e70bc3dc576b4fc1547a7e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gabb754302a1ff8736ec7814d860c9a3c0"><td class="memItemLeft" align="right" valign="top">typedef tmat4x4&lt; float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gabb754302a1ff8736ec7814d860c9a3c0">lowp_mat4</a></td></tr>
<tr class="memdesc:gabb754302a1ff8736ec7814d860c9a3c0"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of low precision floating-point numbers.  <a href="a00157.html#gabb754302a1ff8736ec7814d860c9a3c0">More...</a><br /></td></tr>
<tr class="separator:gabb754302a1ff8736ec7814d860c9a3c0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gac6d04a9590cb7ab62cbe29203dbb9b93"><td class="memItemLeft" align="right" valign="top">typedef tmat4x2&lt; float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gac6d04a9590cb7ab62cbe29203dbb9b93">lowp_mat4x2</a></td></tr>
<tr class="memdesc:gac6d04a9590cb7ab62cbe29203dbb9b93"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 2 components matrix of low precision floating-point numbers.  <a href="a00157.html#gac6d04a9590cb7ab62cbe29203dbb9b93">More...</a><br /></td></tr>
<tr class="separator:gac6d04a9590cb7ab62cbe29203dbb9b93"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gafb3dbbc82f8b166867fd21c76eb8db4f"><td class="memItemLeft" align="right" valign="top">typedef tmat4x3&lt; float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gafb3dbbc82f8b166867fd21c76eb8db4f">lowp_mat4x3</a></td></tr>
<tr class="memdesc:gafb3dbbc82f8b166867fd21c76eb8db4f"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 3 components matrix of low precision floating-point numbers.  <a href="a00157.html#gafb3dbbc82f8b166867fd21c76eb8db4f">More...</a><br /></td></tr>
<tr class="separator:gafb3dbbc82f8b166867fd21c76eb8db4f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gafff11cbd0abc762e8a340870a31d5bfa"><td class="memItemLeft" align="right" valign="top">typedef tmat4x4&lt; float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gafff11cbd0abc762e8a340870a31d5bfa">lowp_mat4x4</a></td></tr>
<tr class="memdesc:gafff11cbd0abc762e8a340870a31d5bfa"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of low precision floating-point numbers.  <a href="a00157.html#gafff11cbd0abc762e8a340870a31d5bfa">More...</a><br /></td></tr>
<tr class="separator:gafff11cbd0abc762e8a340870a31d5bfa"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga25ebc60727fc8b4a1167665f9ecdca97"><td class="memItemLeft" align="right" valign="top">typedef detail::lowp_uint_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga25ebc60727fc8b4a1167665f9ecdca97">lowp_uint</a></td></tr>
<tr class="memdesc:ga25ebc60727fc8b4a1167665f9ecdca97"><td class="mdescLeft">&#160;</td><td class="mdescRight">Low precision unsigned integer.  <a href="a00157.html#ga25ebc60727fc8b4a1167665f9ecdca97">More...</a><br /></td></tr>
<tr class="separator:ga25ebc60727fc8b4a1167665f9ecdca97"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga6bfb90b936bbbc67e438bb9ac6910309"><td class="memItemLeft" align="right" valign="top">typedef tvec2&lt; uint, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga6bfb90b936bbbc67e438bb9ac6910309">lowp_uvec2</a></td></tr>
<tr class="memdesc:ga6bfb90b936bbbc67e438bb9ac6910309"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of low precision unsigned integer numbers.  <a href="a00157.html#ga6bfb90b936bbbc67e438bb9ac6910309">More...</a><br /></td></tr>
<tr class="separator:ga6bfb90b936bbbc67e438bb9ac6910309"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf0049c860a612da9bd3ba9ac9e49e820"><td class="memItemLeft" align="right" valign="top">typedef tvec3&lt; uint, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gaf0049c860a612da9bd3ba9ac9e49e820">lowp_uvec3</a></td></tr>
<tr class="memdesc:gaf0049c860a612da9bd3ba9ac9e49e820"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of low precision unsigned integer numbers.  <a href="a00157.html#gaf0049c860a612da9bd3ba9ac9e49e820">More...</a><br /></td></tr>
<tr class="separator:gaf0049c860a612da9bd3ba9ac9e49e820"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga6efcd4574e112cfcda320db58e649ee3"><td class="memItemLeft" align="right" valign="top">typedef tvec4&lt; uint, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga6efcd4574e112cfcda320db58e649ee3">lowp_uvec4</a></td></tr>
<tr class="memdesc:ga6efcd4574e112cfcda320db58e649ee3"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of low precision unsigned integer numbers.  <a href="a00157.html#ga6efcd4574e112cfcda320db58e649ee3">More...</a><br /></td></tr>
<tr class="separator:ga6efcd4574e112cfcda320db58e649ee3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga51e835b2aa735782f0174328acffa521"><td class="memItemLeft" align="right" valign="top">typedef tvec2&lt; float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga51e835b2aa735782f0174328acffa521">lowp_vec2</a></td></tr>
<tr class="memdesc:ga51e835b2aa735782f0174328acffa521"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of low single-precision floating-point numbers.  <a href="a00157.html#ga51e835b2aa735782f0174328acffa521">More...</a><br /></td></tr>
<tr class="separator:ga51e835b2aa735782f0174328acffa521"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf89f8fb5a06848ea4ec1c3a02813454e"><td class="memItemLeft" align="right" valign="top">typedef tvec3&lt; float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gaf89f8fb5a06848ea4ec1c3a02813454e">lowp_vec3</a></td></tr>
<tr class="memdesc:gaf89f8fb5a06848ea4ec1c3a02813454e"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of low single-precision floating-point numbers.  <a href="a00157.html#gaf89f8fb5a06848ea4ec1c3a02813454e">More...</a><br /></td></tr>
<tr class="separator:gaf89f8fb5a06848ea4ec1c3a02813454e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8f9002d3ab660e3171f5cdea1aab8395"><td class="memItemLeft" align="right" valign="top">typedef tvec4&lt; float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga8f9002d3ab660e3171f5cdea1aab8395">lowp_vec4</a></td></tr>
<tr class="memdesc:ga8f9002d3ab660e3171f5cdea1aab8395"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of low single-precision floating-point numbers.  <a href="a00157.html#ga8f9002d3ab660e3171f5cdea1aab8395">More...</a><br /></td></tr>
<tr class="separator:ga8f9002d3ab660e3171f5cdea1aab8395"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae1f4f68346474246eb4a9952af49e72b"><td class="memItemLeft" align="right" valign="top">typedef tvec2&lt; bool, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gae1f4f68346474246eb4a9952af49e72b">mediump_bvec2</a></td></tr>
<tr class="memdesc:gae1f4f68346474246eb4a9952af49e72b"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of medium precision bool numbers.  <a href="a00157.html#gae1f4f68346474246eb4a9952af49e72b">More...</a><br /></td></tr>
<tr class="separator:gae1f4f68346474246eb4a9952af49e72b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga0d1778766f17c4329a8c3f2b37f5fab0"><td class="memItemLeft" align="right" valign="top">typedef tvec3&lt; bool, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga0d1778766f17c4329a8c3f2b37f5fab0">mediump_bvec3</a></td></tr>
<tr class="memdesc:ga0d1778766f17c4329a8c3f2b37f5fab0"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of medium precision bool numbers.  <a href="a00157.html#ga0d1778766f17c4329a8c3f2b37f5fab0">More...</a><br /></td></tr>
<tr class="separator:ga0d1778766f17c4329a8c3f2b37f5fab0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga3f0c27f7ab42f004054a247c93a7bf57"><td class="memItemLeft" align="right" valign="top">typedef tvec4&lt; bool, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga3f0c27f7ab42f004054a247c93a7bf57">mediump_bvec4</a></td></tr>
<tr class="memdesc:ga3f0c27f7ab42f004054a247c93a7bf57"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of medium precision bool numbers.  <a href="a00157.html#ga3f0c27f7ab42f004054a247c93a7bf57">More...</a><br /></td></tr>
<tr class="separator:ga3f0c27f7ab42f004054a247c93a7bf57"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga330077a4cb3707329120b5bddcd7db2d"><td class="memItemLeft" align="right" valign="top">typedef tmat2x2&lt; double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga330077a4cb3707329120b5bddcd7db2d">mediump_dmat2</a></td></tr>
<tr class="memdesc:ga330077a4cb3707329120b5bddcd7db2d"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of medium precision floating-point numbers.  <a href="a00157.html#ga330077a4cb3707329120b5bddcd7db2d">More...</a><br /></td></tr>
<tr class="separator:ga330077a4cb3707329120b5bddcd7db2d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga78987759d40d7cb03ebe948fb1dcd879"><td class="memItemLeft" align="right" valign="top">typedef tmat2x2&lt; double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga78987759d40d7cb03ebe948fb1dcd879">mediump_dmat2x2</a></td></tr>
<tr class="memdesc:ga78987759d40d7cb03ebe948fb1dcd879"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of medium precision floating-point numbers.  <a href="a00157.html#ga78987759d40d7cb03ebe948fb1dcd879">More...</a><br /></td></tr>
<tr class="separator:ga78987759d40d7cb03ebe948fb1dcd879"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2569a68be3f1cf56e7e5e0920fe5a246"><td class="memItemLeft" align="right" valign="top">typedef tmat2x3&lt; double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga2569a68be3f1cf56e7e5e0920fe5a246">mediump_dmat2x3</a></td></tr>
<tr class="memdesc:ga2569a68be3f1cf56e7e5e0920fe5a246"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 3 components matrix of medium precision floating-point numbers.  <a href="a00157.html#ga2569a68be3f1cf56e7e5e0920fe5a246">More...</a><br /></td></tr>
<tr class="separator:ga2569a68be3f1cf56e7e5e0920fe5a246"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaccf963b117beeadf8c5c057000762dd3"><td class="memItemLeft" align="right" valign="top">typedef tmat2x4&lt; double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gaccf963b117beeadf8c5c057000762dd3">mediump_dmat2x4</a></td></tr>
<tr class="memdesc:gaccf963b117beeadf8c5c057000762dd3"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 4 components matrix of medium precision floating-point numbers.  <a href="a00157.html#gaccf963b117beeadf8c5c057000762dd3">More...</a><br /></td></tr>
<tr class="separator:gaccf963b117beeadf8c5c057000762dd3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8091edef9fdf54b1996ae5bd00f847e5"><td class="memItemLeft" align="right" valign="top">typedef tmat3x3&lt; double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga8091edef9fdf54b1996ae5bd00f847e5">mediump_dmat3</a></td></tr>
<tr class="memdesc:ga8091edef9fdf54b1996ae5bd00f847e5"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of medium precision floating-point numbers.  <a href="a00157.html#ga8091edef9fdf54b1996ae5bd00f847e5">More...</a><br /></td></tr>
<tr class="separator:ga8091edef9fdf54b1996ae5bd00f847e5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga6b81830ed1ce3862bcbbf41eccc3890b"><td class="memItemLeft" align="right" valign="top">typedef tmat3x2&lt; double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga6b81830ed1ce3862bcbbf41eccc3890b">mediump_dmat3x2</a></td></tr>
<tr class="memdesc:ga6b81830ed1ce3862bcbbf41eccc3890b"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 2 components matrix of medium precision floating-point numbers.  <a href="a00157.html#ga6b81830ed1ce3862bcbbf41eccc3890b">More...</a><br /></td></tr>
<tr class="separator:ga6b81830ed1ce3862bcbbf41eccc3890b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5e5de055b7af150796e1c017de84cdb1"><td class="memItemLeft" align="right" valign="top">typedef tmat3x3&lt; double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga5e5de055b7af150796e1c017de84cdb1">mediump_dmat3x3</a></td></tr>
<tr class="memdesc:ga5e5de055b7af150796e1c017de84cdb1"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of medium precision floating-point numbers.  <a href="a00157.html#ga5e5de055b7af150796e1c017de84cdb1">More...</a><br /></td></tr>
<tr class="separator:ga5e5de055b7af150796e1c017de84cdb1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga187d10ddab0492545b78ea1dd108f28d"><td class="memItemLeft" align="right" valign="top">typedef tmat3x4&lt; double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga187d10ddab0492545b78ea1dd108f28d">mediump_dmat3x4</a></td></tr>
<tr class="memdesc:ga187d10ddab0492545b78ea1dd108f28d"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 4 components matrix of medium precision floating-point numbers.  <a href="a00157.html#ga187d10ddab0492545b78ea1dd108f28d">More...</a><br /></td></tr>
<tr class="separator:ga187d10ddab0492545b78ea1dd108f28d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga27be34d618d20fbd70d4c62c21256b0c"><td class="memItemLeft" align="right" valign="top">typedef tmat4x4&lt; double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga27be34d618d20fbd70d4c62c21256b0c">mediump_dmat4</a></td></tr>
<tr class="memdesc:ga27be34d618d20fbd70d4c62c21256b0c"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of medium precision floating-point numbers.  <a href="a00157.html#ga27be34d618d20fbd70d4c62c21256b0c">More...</a><br /></td></tr>
<tr class="separator:ga27be34d618d20fbd70d4c62c21256b0c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad4a5b294c54702b7c8e9ee32a451dea9"><td class="memItemLeft" align="right" valign="top">typedef tmat4x2&lt; double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gad4a5b294c54702b7c8e9ee32a451dea9">mediump_dmat4x2</a></td></tr>
<tr class="memdesc:gad4a5b294c54702b7c8e9ee32a451dea9"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 2 components matrix of medium precision floating-point numbers.  <a href="a00157.html#gad4a5b294c54702b7c8e9ee32a451dea9">More...</a><br /></td></tr>
<tr class="separator:gad4a5b294c54702b7c8e9ee32a451dea9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga27b55deeb16fda7262d64dc1fd1a56bc"><td class="memItemLeft" align="right" valign="top">typedef tmat4x3&lt; double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga27b55deeb16fda7262d64dc1fd1a56bc">mediump_dmat4x3</a></td></tr>
<tr class="memdesc:ga27b55deeb16fda7262d64dc1fd1a56bc"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 3 components matrix of medium precision floating-point numbers.  <a href="a00157.html#ga27b55deeb16fda7262d64dc1fd1a56bc">More...</a><br /></td></tr>
<tr class="separator:ga27b55deeb16fda7262d64dc1fd1a56bc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga857947b2eef2c9144c34b8e3031f2f12"><td class="memItemLeft" align="right" valign="top">typedef tmat4x4&lt; double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga857947b2eef2c9144c34b8e3031f2f12">mediump_dmat4x4</a></td></tr>
<tr class="memdesc:ga857947b2eef2c9144c34b8e3031f2f12"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of medium precision floating-point numbers.  <a href="a00157.html#ga857947b2eef2c9144c34b8e3031f2f12">More...</a><br /></td></tr>
<tr class="separator:ga857947b2eef2c9144c34b8e3031f2f12"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga388fd99d9ffc7190a4732c35b0c7bfc9"><td class="memItemLeft" align="right" valign="top">typedef tvec2&lt; double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga388fd99d9ffc7190a4732c35b0c7bfc9">mediump_dvec2</a></td></tr>
<tr class="memdesc:ga388fd99d9ffc7190a4732c35b0c7bfc9"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of medium double-precision floating-point numbers.  <a href="a00157.html#ga388fd99d9ffc7190a4732c35b0c7bfc9">More...</a><br /></td></tr>
<tr class="separator:ga388fd99d9ffc7190a4732c35b0c7bfc9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga0b4741d444b131ef1fc54b19c37f72be"><td class="memItemLeft" align="right" valign="top">typedef tvec3&lt; double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga0b4741d444b131ef1fc54b19c37f72be">mediump_dvec3</a></td></tr>
<tr class="memdesc:ga0b4741d444b131ef1fc54b19c37f72be"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of medium double-precision floating-point numbers.  <a href="a00157.html#ga0b4741d444b131ef1fc54b19c37f72be">More...</a><br /></td></tr>
<tr class="separator:ga0b4741d444b131ef1fc54b19c37f72be"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga3e804226444dfe246133fc6ec4a3912f"><td class="memItemLeft" align="right" valign="top">typedef tvec4&lt; double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga3e804226444dfe246133fc6ec4a3912f">mediump_dvec4</a></td></tr>
<tr class="memdesc:ga3e804226444dfe246133fc6ec4a3912f"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of medium double-precision floating-point numbers.  <a href="a00157.html#ga3e804226444dfe246133fc6ec4a3912f">More...</a><br /></td></tr>
<tr class="separator:ga3e804226444dfe246133fc6ec4a3912f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga280c68f537f4b1e03a00b23e62573b98"><td class="memItemLeft" align="right" valign="top">typedef mediump_float_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga280c68f537f4b1e03a00b23e62573b98">mediump_float</a></td></tr>
<tr class="memdesc:ga280c68f537f4b1e03a00b23e62573b98"><td class="mdescLeft">&#160;</td><td class="mdescRight">Medium precision floating-point numbers.  <a href="a00157.html#ga280c68f537f4b1e03a00b23e62573b98">More...</a><br /></td></tr>
<tr class="separator:ga280c68f537f4b1e03a00b23e62573b98"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga212ef8f883878cb7430228a279a7d866"><td class="memItemLeft" align="right" valign="top">typedef detail::mediump_int_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga212ef8f883878cb7430228a279a7d866">mediump_int</a></td></tr>
<tr class="memdesc:ga212ef8f883878cb7430228a279a7d866"><td class="mdescLeft">&#160;</td><td class="mdescRight">Medium precision signed integer.  <a href="a00157.html#ga212ef8f883878cb7430228a279a7d866">More...</a><br /></td></tr>
<tr class="separator:ga212ef8f883878cb7430228a279a7d866"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga199cc7c4cfa7c7cadad0c74d2f059aef"><td class="memItemLeft" align="right" valign="top">typedef tvec2&lt; int, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga199cc7c4cfa7c7cadad0c74d2f059aef">mediump_ivec2</a></td></tr>
<tr class="memdesc:ga199cc7c4cfa7c7cadad0c74d2f059aef"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of medium precision signed integer numbers.  <a href="a00157.html#ga199cc7c4cfa7c7cadad0c74d2f059aef">More...</a><br /></td></tr>
<tr class="separator:ga199cc7c4cfa7c7cadad0c74d2f059aef"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga9b7843453f7ad6ebfa26e50408b8dcf0"><td class="memItemLeft" align="right" valign="top">typedef tvec3&lt; int, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga9b7843453f7ad6ebfa26e50408b8dcf0">mediump_ivec3</a></td></tr>
<tr class="memdesc:ga9b7843453f7ad6ebfa26e50408b8dcf0"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of medium precision signed integer numbers.  <a href="a00157.html#ga9b7843453f7ad6ebfa26e50408b8dcf0">More...</a><br /></td></tr>
<tr class="separator:ga9b7843453f7ad6ebfa26e50408b8dcf0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga14614613c8e79772c8a6d25dd1c45995"><td class="memItemLeft" align="right" valign="top">typedef tvec4&lt; int, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga14614613c8e79772c8a6d25dd1c45995">mediump_ivec4</a></td></tr>
<tr class="memdesc:ga14614613c8e79772c8a6d25dd1c45995"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of medium precision signed integer numbers.  <a href="a00157.html#ga14614613c8e79772c8a6d25dd1c45995">More...</a><br /></td></tr>
<tr class="separator:ga14614613c8e79772c8a6d25dd1c45995"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga57b1e6c49a1432cefa518f13a56c5d47"><td class="memItemLeft" align="right" valign="top">typedef tmat2x2&lt; float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga57b1e6c49a1432cefa518f13a56c5d47">mediump_mat2</a></td></tr>
<tr class="memdesc:ga57b1e6c49a1432cefa518f13a56c5d47"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of medium precision floating-point numbers.  <a href="a00157.html#ga57b1e6c49a1432cefa518f13a56c5d47">More...</a><br /></td></tr>
<tr class="separator:ga57b1e6c49a1432cefa518f13a56c5d47"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga1b77963ca2812ac2653624fa0f81ba74"><td class="memItemLeft" align="right" valign="top">typedef tmat2x2&lt; float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga1b77963ca2812ac2653624fa0f81ba74">mediump_mat2x2</a></td></tr>
<tr class="memdesc:ga1b77963ca2812ac2653624fa0f81ba74"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of medium precision floating-point numbers.  <a href="a00157.html#ga1b77963ca2812ac2653624fa0f81ba74">More...</a><br /></td></tr>
<tr class="separator:ga1b77963ca2812ac2653624fa0f81ba74"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8c17198123baf6bfb59582ec42a3ca09"><td class="memItemLeft" align="right" valign="top">typedef tmat2x3&lt; float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga8c17198123baf6bfb59582ec42a3ca09">mediump_mat2x3</a></td></tr>
<tr class="memdesc:ga8c17198123baf6bfb59582ec42a3ca09"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 3 components matrix of medium precision floating-point numbers.  <a href="a00157.html#ga8c17198123baf6bfb59582ec42a3ca09">More...</a><br /></td></tr>
<tr class="separator:ga8c17198123baf6bfb59582ec42a3ca09"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga7e95e348c99ef3d56b87ede14bc90bfe"><td class="memItemLeft" align="right" valign="top">typedef tmat2x4&lt; float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga7e95e348c99ef3d56b87ede14bc90bfe">mediump_mat2x4</a></td></tr>
<tr class="memdesc:ga7e95e348c99ef3d56b87ede14bc90bfe"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 4 components matrix of medium precision floating-point numbers.  <a href="a00157.html#ga7e95e348c99ef3d56b87ede14bc90bfe">More...</a><br /></td></tr>
<tr class="separator:ga7e95e348c99ef3d56b87ede14bc90bfe"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga29d313adfc82fd4179d29a9fd98b1b5b"><td class="memItemLeft" align="right" valign="top">typedef tmat3x3&lt; float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga29d313adfc82fd4179d29a9fd98b1b5b">mediump_mat3</a></td></tr>
<tr class="memdesc:ga29d313adfc82fd4179d29a9fd98b1b5b"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of medium precision floating-point numbers.  <a href="a00157.html#ga29d313adfc82fd4179d29a9fd98b1b5b">More...</a><br /></td></tr>
<tr class="separator:ga29d313adfc82fd4179d29a9fd98b1b5b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga9fa569295a9bd6ce0825ccb832c8aac9"><td class="memItemLeft" align="right" valign="top">typedef tmat3x2&lt; float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga9fa569295a9bd6ce0825ccb832c8aac9">mediump_mat3x2</a></td></tr>
<tr class="memdesc:ga9fa569295a9bd6ce0825ccb832c8aac9"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 2 components matrix of medium precision floating-point numbers.  <a href="a00157.html#ga9fa569295a9bd6ce0825ccb832c8aac9">More...</a><br /></td></tr>
<tr class="separator:ga9fa569295a9bd6ce0825ccb832c8aac9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2f02cb49e386f65817c10ead9bbe7dec"><td class="memItemLeft" align="right" valign="top">typedef tmat3x3&lt; float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga2f02cb49e386f65817c10ead9bbe7dec">mediump_mat3x3</a></td></tr>
<tr class="memdesc:ga2f02cb49e386f65817c10ead9bbe7dec"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of medium precision floating-point numbers.  <a href="a00157.html#ga2f02cb49e386f65817c10ead9bbe7dec">More...</a><br /></td></tr>
<tr class="separator:ga2f02cb49e386f65817c10ead9bbe7dec"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gac7afc5b81d320dbd7bd6a6f07d587e24"><td class="memItemLeft" align="right" valign="top">typedef tmat3x4&lt; float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gac7afc5b81d320dbd7bd6a6f07d587e24">mediump_mat3x4</a></td></tr>
<tr class="memdesc:gac7afc5b81d320dbd7bd6a6f07d587e24"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 4 components matrix of medium precision floating-point numbers.  <a href="a00157.html#gac7afc5b81d320dbd7bd6a6f07d587e24">More...</a><br /></td></tr>
<tr class="separator:gac7afc5b81d320dbd7bd6a6f07d587e24"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga6259813853e4253f80c2a08672e9fb6a"><td class="memItemLeft" align="right" valign="top">typedef tmat4x4&lt; float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga6259813853e4253f80c2a08672e9fb6a">mediump_mat4</a></td></tr>
<tr class="memdesc:ga6259813853e4253f80c2a08672e9fb6a"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of medium precision floating-point numbers.  <a href="a00157.html#ga6259813853e4253f80c2a08672e9fb6a">More...</a><br /></td></tr>
<tr class="separator:ga6259813853e4253f80c2a08672e9fb6a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga22194c68bc3d798bb68a22f635558c8d"><td class="memItemLeft" align="right" valign="top">typedef tmat4x2&lt; float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga22194c68bc3d798bb68a22f635558c8d">mediump_mat4x2</a></td></tr>
<tr class="memdesc:ga22194c68bc3d798bb68a22f635558c8d"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 2 components matrix of medium precision floating-point numbers.  <a href="a00157.html#ga22194c68bc3d798bb68a22f635558c8d">More...</a><br /></td></tr>
<tr class="separator:ga22194c68bc3d798bb68a22f635558c8d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga38a01cba69e3db9b1a1056b362519acb"><td class="memItemLeft" align="right" valign="top">typedef tmat4x3&lt; float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga38a01cba69e3db9b1a1056b362519acb">mediump_mat4x3</a></td></tr>
<tr class="memdesc:ga38a01cba69e3db9b1a1056b362519acb"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 3 components matrix of medium precision floating-point numbers.  <a href="a00157.html#ga38a01cba69e3db9b1a1056b362519acb">More...</a><br /></td></tr>
<tr class="separator:ga38a01cba69e3db9b1a1056b362519acb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga535614d97234065ab44b2513667c8563"><td class="memItemLeft" align="right" valign="top">typedef tmat4x4&lt; float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga535614d97234065ab44b2513667c8563">mediump_mat4x4</a></td></tr>
<tr class="memdesc:ga535614d97234065ab44b2513667c8563"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of medium precision floating-point numbers.  <a href="a00157.html#ga535614d97234065ab44b2513667c8563">More...</a><br /></td></tr>
<tr class="separator:ga535614d97234065ab44b2513667c8563"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga0b7e01c52b9e5bf3369761b79b5f4f8e"><td class="memItemLeft" align="right" valign="top">typedef detail::mediump_uint_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga0b7e01c52b9e5bf3369761b79b5f4f8e">mediump_uint</a></td></tr>
<tr class="memdesc:ga0b7e01c52b9e5bf3369761b79b5f4f8e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Medium precision unsigned integer.  <a href="a00157.html#ga0b7e01c52b9e5bf3369761b79b5f4f8e">More...</a><br /></td></tr>
<tr class="separator:ga0b7e01c52b9e5bf3369761b79b5f4f8e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga392c0761c8bef616801e0d81a6867ed7"><td class="memItemLeft" align="right" valign="top">typedef tvec2&lt; uint, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga392c0761c8bef616801e0d81a6867ed7">mediump_uvec2</a></td></tr>
<tr class="memdesc:ga392c0761c8bef616801e0d81a6867ed7"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of medium precision unsigned integer numbers.  <a href="a00157.html#ga392c0761c8bef616801e0d81a6867ed7">More...</a><br /></td></tr>
<tr class="separator:ga392c0761c8bef616801e0d81a6867ed7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga54ae0b7b207b8e7e88841d146d2de12e"><td class="memItemLeft" align="right" valign="top">typedef tvec3&lt; uint, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga54ae0b7b207b8e7e88841d146d2de12e">mediump_uvec3</a></td></tr>
<tr class="memdesc:ga54ae0b7b207b8e7e88841d146d2de12e"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of medium precision unsigned integer numbers.  <a href="a00157.html#ga54ae0b7b207b8e7e88841d146d2de12e">More...</a><br /></td></tr>
<tr class="separator:ga54ae0b7b207b8e7e88841d146d2de12e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga631f5767b9d45c5cd3d0bcd67565b3f7"><td class="memItemLeft" align="right" valign="top">typedef tvec4&lt; uint, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga631f5767b9d45c5cd3d0bcd67565b3f7">mediump_uvec4</a></td></tr>
<tr class="memdesc:ga631f5767b9d45c5cd3d0bcd67565b3f7"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of medium precision unsigned integer numbers.  <a href="a00157.html#ga631f5767b9d45c5cd3d0bcd67565b3f7">More...</a><br /></td></tr>
<tr class="separator:ga631f5767b9d45c5cd3d0bcd67565b3f7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gac37a3fd0ecdcab044853c039409c9af7"><td class="memItemLeft" align="right" valign="top">typedef tvec2&lt; float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gac37a3fd0ecdcab044853c039409c9af7">mediump_vec2</a></td></tr>
<tr class="memdesc:gac37a3fd0ecdcab044853c039409c9af7"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of medium single-precision floating-point numbers.  <a href="a00157.html#gac37a3fd0ecdcab044853c039409c9af7">More...</a><br /></td></tr>
<tr class="separator:gac37a3fd0ecdcab044853c039409c9af7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga591478a77e4324e0836abc17cbb13e83"><td class="memItemLeft" align="right" valign="top">typedef tvec3&lt; float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga591478a77e4324e0836abc17cbb13e83">mediump_vec3</a></td></tr>
<tr class="memdesc:ga591478a77e4324e0836abc17cbb13e83"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of medium single-precision floating-point numbers.  <a href="a00157.html#ga591478a77e4324e0836abc17cbb13e83">More...</a><br /></td></tr>
<tr class="separator:ga591478a77e4324e0836abc17cbb13e83"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaae72e97529b8fa4e0341b425d4fe03ae"><td class="memItemLeft" align="right" valign="top">typedef tvec4&lt; float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#gaae72e97529b8fa4e0341b425d4fe03ae">mediump_vec4</a></td></tr>
<tr class="memdesc:gaae72e97529b8fa4e0341b425d4fe03ae"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of medium single-precision floating-point numbers.  <a href="a00157.html#gaae72e97529b8fa4e0341b425d4fe03ae">More...</a><br /></td></tr>
<tr class="separator:gaae72e97529b8fa4e0341b425d4fe03ae"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga91ad9478d81a7aaf2593e8d9c3d06a14"><td class="memItemLeft" align="right" valign="top">typedef unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga91ad9478d81a7aaf2593e8d9c3d06a14">uint</a></td></tr>
<tr class="memdesc:ga91ad9478d81a7aaf2593e8d9c3d06a14"><td class="mdescLeft">&#160;</td><td class="mdescRight">Unsigned integer type.  <a href="a00157.html#ga91ad9478d81a7aaf2593e8d9c3d06a14">More...</a><br /></td></tr>
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</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Non-GLSL types that are used to define precision-based types. </p>
<p>The GLSL language allows the user to define the precision of a particular variable. In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility with OpenGL ES's precision qualifiers, where they <em>do</em> have an effect.</p>
<p>C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing: a number of typedefs of the <a class="el" href="a00158.html">Template types</a> that use a particular precision.</p>
<p>None of these types make any guarantees about the actual precision used. </p>
<h2 class="groupheader">Typedef Documentation</h2>
<a class="anchor" id="ga829f39950549881a08c534946c0487e1"></a>
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<p>2 components vector of high precision bool numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00217">217</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of high precision bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00326">326</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<a class="anchor" id="gae5f9c57d04b338c9a51a9af39e50795b"></a>
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<p>4 components vector of high precision bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00421">421</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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</div>
<a class="anchor" id="ga65ae7d3b23155712ed8cbd3300be4ec8"></a>
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<p>2 columns of 2 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00440">440</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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</div>
<a class="anchor" id="ga518f28c64881fafaaf14ec0d867a9bba"></a>
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          <td class="memname">typedef tmat2x2&lt;double, highp&gt; highp_dmat2x2</td>
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<p>2 columns of 2 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00458">458</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 3 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00481">481</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 4 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00504">504</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<a class="anchor" id="ga605c7863807ac2e9c2db4cf13405f34d"></a>
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<p>3 columns of 3 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00550">550</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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          <td class="memname">typedef tmat3x2&lt;double, highp&gt; highp_dmat3x2</td>
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<p>3 columns of 2 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00527">527</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 3 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00568">568</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 4 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00591">591</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 4 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00660">660</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 2 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00614">614</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 3 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00637">637</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 4 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00678">678</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>2 components vector of high double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00154">154</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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          <td class="memname">typedef tvec3&lt;double, highp&gt; highp_dvec3</td>
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<p>3 components vector of high double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00264">264</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of high double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00367">367</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>High precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00041">41</a> of file <a class="el" href="a00108_source.html">type_float.hpp</a>.</p>

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<p>High precision signed integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00111_source.html#l00238">238</a> of file <a class="el" href="a00111_source.html">type_int.hpp</a>.</p>

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<p>2 components vector of high precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00175">175</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of high precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00285">285</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of high precision signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00385">385</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>2 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00053">53</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00074">74</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 3 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00100">100</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 4 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00126">126</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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      </table>
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<p>3 columns of 3 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00178">178</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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          <td class="memname">typedef tmat3x2&lt; float, highp &gt; highp_mat3x2</td>
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<p>3 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00152">152</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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          <td class="memname">typedef tmat3x3&lt; float, highp &gt; highp_mat3x3</td>
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<p>3 columns of 3 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00199">199</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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          <td class="memname">typedef tmat3x4&lt; float, highp &gt; highp_mat3x4</td>
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</div><div class="memdoc">

<p>3 columns of 4 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00225">225</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<a class="anchor" id="gabace1eeb2fac7d73a7faaecf33f352d0"></a>
<div class="memitem">
<div class="memproto">
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        <tr>
          <td class="memname">typedef tmat4x4&lt; float, highp &gt; highp_mat4</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>4 columns of 4 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00304">304</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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          <td class="memname">typedef tmat4x2&lt; float, highp &gt; highp_mat4x2</td>
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<p>4 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00251">251</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 3 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00277">277</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 4 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00325">325</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>High precision unsigned integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00111_source.html#l00259">259</a> of file <a class="el" href="a00111_source.html">type_int.hpp</a>.</p>

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<p>2 components vector of high precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00196">196</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of high precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00306">306</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of high precision unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00403">403</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>2 components vector of high single-precision floating-point numbers. </p>
<p>High Single-precision floating-point vector of 2 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00157.html" title="Non-GLSL types that are used to define precision-based types. ">Precision types</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00133">133</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of high single-precision floating-point numbers. </p>
<p>High Single-precision floating-point vector of 3 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00157.html" title="Non-GLSL types that are used to define precision-based types. ">Precision types</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00243">243</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of high single-precision floating-point numbers. </p>
<p>High Single-precision floating-point vector of 4 components.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00157.html" title="Non-GLSL types that are used to define precision-based types. ">Precision types</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00349">349</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>2 components vector of low precision bool numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00231">231</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of low precision bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00338">338</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of low precision bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00433">433</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>2 columns of 2 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00428">428</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 2 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00446">446</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 3 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00469">469</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 4 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00492">492</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 3 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00538">538</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 2 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00515">515</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 3 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00556">556</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 4 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00579">579</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 4 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00648">648</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 2 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00602">602</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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          <td class="memname">typedef tmat4x3&lt;double, lowp&gt; lowp_dmat4x3</td>
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      </table>
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<p>4 columns of 3 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00625">625</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 4 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00666">666</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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          <td class="memname">typedef tvec2&lt;double, lowp&gt; lowp_dvec2</td>
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      </table>
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<p>2 components vector of low double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00168">168</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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          <td class="memname">typedef tvec3&lt;double, lowp&gt; lowp_dvec3</td>
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      </table>
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<p>3 components vector of low double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00278">278</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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          <td class="memname">typedef tvec4&lt;double, lowp&gt; lowp_dvec4</td>
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<p>4 components vector of low double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00379">379</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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        <tr>
          <td class="memname">typedef lowp_float_t lowp_float</td>
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<p>Low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00027">27</a> of file <a class="el" href="a00108_source.html">type_float.hpp</a>.</p>

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          <td class="memname">typedef detail::lowp_int_t lowp_int</td>
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<p>Low precision signed integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00111_source.html#l00224">224</a> of file <a class="el" href="a00111_source.html">type_int.hpp</a>.</p>

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          <td class="memname">typedef tvec2&lt;int, lowp&gt; lowp_ivec2</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>2 components vector of low precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00189">189</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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          <td class="memname">typedef tvec3&lt;int, lowp&gt; lowp_ivec3</td>
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      </table>
</div><div class="memdoc">

<p>3 components vector of low precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00299">299</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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          <td class="memname">typedef tvec4&lt;int, lowp&gt; lowp_ivec4</td>
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      </table>
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<p>4 components vector of low precision signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00397">397</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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          <td class="memname">typedef tmat2x2&lt; float, lowp &gt; lowp_mat2</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>2 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00039">39</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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          <td class="memname">typedef tmat2x2&lt; float, lowp &gt; lowp_mat2x2</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>2 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00060">60</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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        </tr>
      </table>
</div><div class="memdoc">

<p>2 columns of 3 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00086">86</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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        </tr>
      </table>
</div><div class="memdoc">

<p>2 columns of 4 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00112">112</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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          <td class="memname">typedef tmat3x3&lt; float, lowp &gt; lowp_mat3</td>
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      </table>
</div><div class="memdoc">

<p>3 columns of 3 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00164">164</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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          <td class="memname">typedef tmat3x2&lt; float, lowp &gt; lowp_mat3x2</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>3 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00138">138</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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        </tr>
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</div><div class="memdoc">

<p>3 columns of 3 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00185">185</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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          <td class="memname">typedef tmat3x4&lt; float, lowp &gt; lowp_mat3x4</td>
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</div><div class="memdoc">

<p>3 columns of 4 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00211">211</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<a class="anchor" id="gabb754302a1ff8736ec7814d860c9a3c0"></a>
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<div class="memproto">
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          <td class="memname">typedef tmat4x4&lt; float, lowp &gt; lowp_mat4</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>4 columns of 4 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00290">290</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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          <td class="memname">typedef tmat4x2&lt; float, lowp &gt; lowp_mat4x2</td>
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<p>4 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00237">237</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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          <td class="memname">typedef tmat4x3&lt; float, lowp &gt; lowp_mat4x3</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>4 columns of 3 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00263">263</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<div class="memitem">
<div class="memproto">
      <table class="memname">
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          <td class="memname">typedef tmat4x4&lt; float, lowp &gt; lowp_mat4x4</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>4 columns of 4 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00311">311</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>Low precision unsigned integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00111_source.html#l00245">245</a> of file <a class="el" href="a00111_source.html">type_int.hpp</a>.</p>

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<p>2 components vector of low precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00210">210</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of low precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00320">320</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of low precision unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00415">415</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>2 components vector of low single-precision floating-point numbers. </p>
<p>Low single-precision floating-point vector of 2 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00157.html" title="Non-GLSL types that are used to define precision-based types. ">Precision types</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00147">147</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of low single-precision floating-point numbers. </p>
<p>Low single-precision floating-point vector of 3 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00157.html" title="Non-GLSL types that are used to define precision-based types. ">Precision types</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00257">257</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of low single-precision floating-point numbers. </p>
<p>Low single-precision floating-point vector of 4 components.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00157.html" title="Non-GLSL types that are used to define precision-based types. ">Precision types</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00361">361</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>2 components vector of medium precision bool numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00224">224</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of medium precision bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00332">332</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of medium precision bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00427">427</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>2 columns of 2 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00434">434</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 2 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00452">452</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 3 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00475">475</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 4 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00498">498</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 3 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00544">544</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 2 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00521">521</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 3 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00562">562</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 4 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00585">585</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 4 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00654">654</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 2 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00608">608</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 3 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00631">631</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 4 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00672">672</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>2 components vector of medium double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00161">161</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of medium double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00271">271</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of medium double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00373">373</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>Medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00034">34</a> of file <a class="el" href="a00108_source.html">type_float.hpp</a>.</p>

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          <td class="memname">typedef detail::mediump_int_t mediump_int</td>
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<p>Medium precision signed integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00111_source.html#l00231">231</a> of file <a class="el" href="a00111_source.html">type_int.hpp</a>.</p>

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          <td class="memname">typedef tvec2&lt;int, mediump&gt; mediump_ivec2</td>
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<p>2 components vector of medium precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00182">182</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of medium precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00292">292</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of medium precision signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00391">391</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>2 columns of 2 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00046">46</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 2 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00067">67</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 3 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00093">93</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 4 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00119">119</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 3 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00171">171</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 2 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00145">145</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 3 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00192">192</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 4 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00218">218</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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          <td class="memname">typedef tmat4x4&lt; float, mediump &gt; mediump_mat4</td>
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<p>4 columns of 4 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00297">297</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 2 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00244">244</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 3 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00270">270</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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</div><div class="memdoc">

<p>4 columns of 4 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00318">318</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>Medium precision unsigned integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00111_source.html#l00252">252</a> of file <a class="el" href="a00111_source.html">type_int.hpp</a>.</p>

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<p>2 components vector of medium precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00203">203</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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          <td class="memname">typedef tvec3&lt;uint, mediump&gt; mediump_uvec3</td>
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<p>3 components vector of medium precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00313">313</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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          <td class="memname">typedef tvec4&lt;uint, mediump&gt; mediump_uvec4</td>
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<p>4 components vector of medium precision unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00409">409</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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          <td class="memname">typedef tvec2&lt; float, mediump &gt; mediump_vec2</td>
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<p>2 components vector of medium single-precision floating-point numbers. </p>
<p>Medium Single-precision floating-point vector of 2 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00157.html" title="Non-GLSL types that are used to define precision-based types. ">Precision types</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00140">140</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of medium single-precision floating-point numbers. </p>
<p>Medium Single-precision floating-point vector of 3 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00157.html" title="Non-GLSL types that are used to define precision-based types. ">Precision types</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00250">250</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of medium single-precision floating-point numbers. </p>
<p>Medium Single-precision floating-point vector of 4 components.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00157.html" title="Non-GLSL types that are used to define precision-based types. ">Precision types</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00355">355</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>Unsigned integer type. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd></dl>

<p>Definition at line <a class="el" href="a00111_source.html#l00288">288</a> of file <a class="el" href="a00111_source.html">type_int.hpp</a>.</p>

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